About
Hi, I'm Lolo — a Roblox scripter who builds full-featured systems that keep players engaged and games running smoothly. I design simulator mechanics, round-based flows, polished GUI, proximity interactions, checkpoint systems, and reliable Datastore saving.
I focus on optimized Lua, secure server-side logic, and player-friendly UI/UX. Available for commissions and contract work.
Skills
Showcase
Below are demos and walkthroughs of systems I scripted. Replace the sample videos with your own files (see instructions below).
Simulator Core System
Custom simulator mechanics with progression, upgrades, rebirths, and secure saving.
Round System / Minigame Flow
Round-based gameplay with lobbies, countdowns, teleportation and fair matchmaking.
GUI + Proximity Prompts + Checkpoints
Interactive UI with Proximity Prompts and checkpoint saving using Datastores.
Code Samples
Short snippets showing style and common patterns.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local IntermissionTime, RoundTime = 10, 60
while true do
for t = IntermissionTime, 1, -1 do
ReplicatedStorage.RoundStatus.Value = "Next round in: " .. t
task.wait(1)
end
ReplicatedStorage.RoundStatus.Value = "Round started!"
task.wait(RoundTime)
ReplicatedStorage.RoundStatus.Value = "Round ended!"
task.wait(5)
end
local DataStoreService = game:GetService("DataStoreService")
local checkpointStore = DataStoreService:GetDataStore("CheckpointData")
game.Players.PlayerAdded:Connect(function(player)
local key = "cp_" .. player.UserId
local success, data = pcall(function()
return checkpointStore:GetAsync(key)
end)
if success and data then
player.RespawnLocation = workspace.Checkpoints:FindFirstChild(data)
end
end)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RemoteEvent = ReplicatedStorage:WaitForChild("SecureAction")
RemoteEvent.OnServerEvent:Connect(function(player, actionName, data)
if not player or not player:IsA("Player") then return end
if type(actionName) ~= "string" then return end
if actionName == "RequestEquip" then
-- validate & perform equip on server
end
end)